✦PumpkinWatchTHE NIGHT IS OURS.
SMALL PUMPKINS. BIG RESPONSIBILITY.

Keep the farmer dreaming.

A moonlit patch. A few brave friends. Just make it to morning.

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HARVEST SEASONNight 01 · The first watch
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MOONSEEDS—
SHARED
✧
TEAM SCORE0
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FARMER'S SLEEP 100%
THE PATCH IS QUIET☾ Dusk is approaching
YOUR LITTLE CORNER OF THE NIGHT
DUSK
DAWN ☀
WASD move · E hold to repair · click a plot to buildTap the ground to walk. Tap a plot to plant.

Your garden, your guard.

Four little defenses. A whole lot of possibility.

01 — DEFENSES
WELCOME TO THE NIGHT SHIFT

A little courage after dark.

Play alone or with up to seven friends. Survive increasingly difficult nights while expanding your farm and building a tarot scoring combo.

  1. Choose your loadout. Before nightfall the host selects four shared plant types. After Night 1, each player also chooses a personal wildcard. The team can use at most four distinct wildcard types, for eight total types. You may plant multiple copies. Removed types become dormant; re-equip or uproot them at dusk.
  2. Follow the light. Plant on lit ground, with 48 units between plants. The farmhouse lights your first garden. Clearing Night 1 unlocks Lanternpods. Plant them anywhere; other plants require a Lanternpod within 120 units. Candlepods boost nearby lantern and mushroom light. More buildings appear farther away each night, up to 12.
  3. Know your visitors. Ghosts are immune to cannons and melee. In light, popcorn, player seed bombs and mushroom spores can hit them. Bats ignore melee, vines and graves, but cannons can hit them. Later nights mix larger, tougher and stronger variants.
  4. Mix your defenses. Cannons shoot a 90° fan; popcorn fires all around. Stranglevines root ground enemies and damage them over time. Mushrooms poison nearby enemies and emit faint light. Gravetombs instantly kill one ground enemy, then disappear. Moonflowers grow seeds.
  5. Reach the score. Each night ends at its 90-second timer. Your score is chips × amp × remaining farm health. Tarot and black cat cards can add amp for specific enemies and plant kills. Survive and meet the target to enter the candy shop; missing the target ends your run. Vote for tarot cards while fighting. A destroyed farmhouse ends the run.
  6. Build a tarot combo. Collect any number of cards within a run, but only seven copies can be active. Swap between nights. Each copy occupies one slot. Tarot and unlocks reset for a brand-new run. Reloading reconnects to your current run while its server is running.

Keep it standing: hold E near plants or buildings to repair. Collect moonseeds, upgrade plants and your attack, and protect every building to preserve your score.

WASD / arrows to move. Right click ground to walk or select a plant. Left click to attack. Choose a plant then left click to place it. Scroll to zoom. Hold E to repair. Hold the middle mouse button and drag to pan the map; press Space to recenter and follow your character. On touch screens drag the circular joystick to move and tap the farm to attack. Choose a defense from the plant bar, then tap to place it. Tap its icon again to cancel. Tap a plant or building to select it, then move close to upgrade or hold Repair. Pan mode lets you drag the camera; recenter returns to your character. The plant shop and tarot collection are inside the game window. Skeletons stop to attack you when close—distract them, but keep moving! If you become a ghost, you return in five seconds.

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YOU MADE IT TO MORNING

Sweet dreams, farmer.

YOUR TEAM'S HARVEST0POINTS